How To Build Unity 2.0 For Windows On Mac

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このページでは、スタンドアロンのプラットフォーム (Mac OSX、Windows、Linux) の Player Settings に関して説明しています。Player Settings 全般に関する説明は、 を参照してください。 Resolution And Presentation Property: Function: Resolution Fullscreen Mode Choose the full-screen mode. This defines the default window mode at startup. Fullscreen Window The Fullscreen Window mode sets your app window to the full-screen native resolution of the display. Unity renders app content at the resolution set by script (or by user selection when the built application launches), but scales it to fill the window. When scaling, Unity adds black bars to the rendered output to match the aspect ratio chosen in the Player Settings, so that the content isn’t stretched. This process is called.

Exclusive Fullscreen Exclusive Fullscreen mode sets your app to maintain sole full-screen use of a display. Unlike Fullscreen Window, this mode changes the OS resolution of the display to match the app’s chosen resolution. Exclusive Fullscreen is only supported on Windows; on other platforms, the setting falls back to Fullscreen Window. Maximized Window Maximized Window mode sets the app window to the operating system’s definition of “maximized”. On macOS, this means a full-screen window with an auto-hidden menu bar and dock. Maximized Window is only supported on macOS; on other platforms, the setting falls back to Fullscreen Window. Windowed Windowed mode sets your app to a standard, non-full-screen, movable window, the size of which is dependent on the app resolution.

How to make a bootable usb for mac. As Droppy mentioned, it looks as though you are missing the Windows Build Support module. However, you don't have to reinstall Unity, you can just run the Download Assistant and just select the Windows Build Module from there. That will install the module, without reinstalling Unity.

In Windowed mode, the window is resizable by default. To disable this, disable the Player Settings Resizable Window setting. Default Is Native Resolution Check this box to make the game use the default resolution used on the target machine. Default Screen Width Default width of the game screen in pixels. Default Screen Height Default height of the game screen in pixels. Mac Retina Support Check this box to enable support for high DPI (Retina) screens on a Mac.

Unity enables this by default. This enhances Projects on a Retina display, but it is somewhat resource-intensive when active. Run in background Check this box to make the game keep running (rather than pausing) if the app loses focus.

Standalone Player Options Capture Single Screen Check this box to ensure standalone games in fullscreen mode do not darken the secondary monitor in multi-monitor setups. This is not supported on Mac OS X. Display Resolution Dialog Choose whether the game should start with a dialog to let the user choose the screen resolution. The options are Disabled, Enabled and Hidden by Default (i.e. The option only appears if the alt key is held down at startup). Use Player Log Check this box to write a log file with debugging information.

If you plan to submit your application to the Mac App Store, leave this option un-ticked. Ticked is the default. Resizable Window Check this box to allow the user to resize the standalone player window.