How To Display Solution Explorer On Mac For The Visual Studio

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Hi mychucky According to your description, I doubt whether your project is valid on your side, or this project is not compatible with current Visual Studio. In addition, if this is Visual Studio issue, you could also repair your VS on your side. To repair Visual Studio 1.

In Control Panel, on the Programs and Features page, choose the product edition that you want to repair, and then choose Uninstall/Change. In the Setup wizard, choose Repair, choose Next, and then follow the remaining instructions If it still has same issue, please don’t hesitate to let me know. Best regards Angie.

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Is a hypervisor-based virtualization solution that makes it easy to run any number of operating systems inside separate windows on your Mac desktop. For developers, this means you can simultaneously run Xcode on Mac and Visual Studio on Windows 8. The Parallels window behaves like a normal Mac window, so you can copy content from your desktop and place it directly into the Parallels virtual machine instance just as you would from one Mac window to another. You can even run Visual Studio (and other Windows applications) directly on the Mac OS X desktop (no Windows VM window, just the app). For cross-platform development of iOS apps, Windows Store Apps, and Windows Phone 8 apps, Parallels is unparalleled since you can work with two different operating systems and related dev tools at the same time, in the same session, from the same desktop.

Go to View-> Pads-> Solution. The Solution Explorer will appear on the left side.

Here, Kurt Schmucker, a product manager at Parallels, gives a brief summary of Parallels Desktop and demonstrates how to run Windows 8 and Visual Studio 2012 on your Mac without rebooting to a Windows partition first. Kurt demonstrates the Visual Studio Windows Phone emulator running along side the Xcode iPhone emulator. To do list app for mac and iphone. @Charles: thank you for this video. As Bob Tabor mentioned, it's quite surprising. A happy surprise, though. But, just curious, is there any reason why you presented Parallels specifically?

Not sure about the voice dictation feature, but for all the rest, VMWare Fusion 5 has all the features you presented and it is half the price of Parallels. For what I know, Parallels is better than Fusion for all that's related to gaming and graphic card management, which is (most of the time) not a big deal when it comes to using a VM for development purposes. @bob and @ Tidjani: You're welcome. For cross-platform development, the experience of running VS next to Xcode is quite awesome. I do it on my MacBook Air and love the Parallels integration with the Mac environment.

Since you can easily run Windows 8 and VS in a Mac window on the OSX desktop, how could we not love that. If you're a Mac developer, then you'll love using our free tools to extend the reach of your apps to our platform and Windows 8/Windows Phone 8 users, most importantly. Rock and roll, C. Its worth mentioning you can achieve exactly the same thing with VMWare Fusion. My current Windows 8 / Surface RT dev environment is a MacBook Air, running Wndows 8 and Visual Studio 2012 on Fusion. Then wirelessly deploying and debugging onto the Surface, works like a charm.

Added to which io have XCode 4.5.2 sitting right there too, so I can do my iOS coding as well as ( important I think this if you're really into cross platform C++ ) use a LLVM / Clang based tool chain. The only downside is the level of DirectX support available through Fusion. It's not quite high enough to actually do C++ AMP on the metal.

Does Parallels enable C++ AMP on a 2012 MacBook Air? Those MacBooks Airs have the Intel HD 4000 embedded GPU which does support the required DirectX feature level. I'd be very interested to hear from anyone doing 'AMP work on a Air. The cool part of Parallels / Fusion based set ups like this for 'native' developers ( outside of Microsoft I don't know of any C++ dev that uses the native moniker ) is that you really can, like the dream ( walk the walk and talk the talk ) of writing your engine / model code in ISO C++ 11 and then, with some care as to current compiler support for language features, have the same code running side by side. C++ 11 with Objective C under CocoaTouch and then the same C++ 11 with C++ CX under WinRT. At which point, while we're talking language feature support and cross platform, any update on how the 'Milan' VC++ November 2012 CTP is doing? Are we close to RTM?

I could really use variadics and uniform initialisation. I wish microsoft and you guys who work for microsoft realize the significance of the post and comments. Just take a moment and think about the shift. The question is, are you guys aware of this change toward 'i' products? And what are you guys doing about it? You guys give away the mobile space and allowed two other companies to take the lead. I can see you guys making same mistake in the tablet space as well.